Hello! It's me, Richard! First of, sorry for the radio silence! It's been a MANIC few months here, not least of all rebuilding our ENTIRE combat system from scr...
It's me again! (Richard, Lead Devloper) Today I want to talk a little about AI improvements (real Games AI, not that Generative AI nonsense), Combat and the fun...
Hey Folks! Thought it was long-past due I started chatting to you all a bit more about what's going on in the exciting world of Portal Brawlers! Firstly, Hi! I'...
Patch Notes - Public Alpha 0.2 Visual updates as Jemma (our fantastic Environment Artist) continues to polish the Goblin Forest Tutorials added! Now Quaid, your...
Patch Notes - Public Alpha 0.2.1 Added Pause Menu for In-Game Features Volume Controls, CRT Shader options and Resume/Quit, as well as Controls layout Added Arr...
Patch Notes - Public Alpha 0.2 Fixed "Sliding" durin g small joystick movements by changing how anim.SetIdle() is called Removed Unblockable attacks and associa...