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Portal Brawlers Pre-Alpha Playtest
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Devlog
Development Log #3 - Combat Demo!
August 03, 2024
by
crystalspidergames
Hello! It's me, Richard! First of, sorry for the radio silence! It's been a MANIC few months here, not least of all rebuilding our ENTIRE combat system from scratch, designing new levels, new characte...
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Development Log #2 - Enemy AI!
June 07, 2024
by
crystalspidergames
It's me again! (Richard, Lead Devloper) Today I want to talk a little about AI improvements (real Games AI, not that Generative AI nonsense), Combat and the fun of pitching! Combat and AI! Up until no...
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Development Log #1
May 07, 2024
by
crystalspidergames
1
#DevLog, #Portal Brawlers
Hey Folks! Thought it was long-past due I started chatting to you all a bit more about what's going on in the exciting world of Portal Brawlers! Firstly, Hi! I'm Richard, I bear a striking resemblance...
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Patch Notes - Public Alpha 0.2.2
April 26, 2024
by
crystalspidergames
Patch Notes - Public Alpha 0.2 Visual updates as Jemma (our fantastic Environment Artist) continues to polish the Goblin Forest Tutorials added! Now Quaid, your good and handsome friend, will tell you...
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Patch Notes - Public Alpha 0.2.1
April 25, 2024
by
crystalspidergames
Patch Notes - Public Alpha 0.2.1 Added Pause Menu for In-Game Features Volume Controls, CRT Shader options and Resume/Quit, as well as Controls layout Added Arrow Keys as valid UI control/Player Contr...
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Patch Notes - Public Alpha 0.2
April 22, 2024
by
crystalspidergames
Patch Notes - Public Alpha 0.2 Fixed "Sliding" durin g small joystick movements by changing how anim.SetIdle() is called Removed Unblockable attacks and associated weapon flashing. All attacks can now...
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